
How interest groups can work together in political parties How pops change religion and culture over time based on the laws of the country The decisions, mechanics and diplomacy of forming ordinary and major unification The considerations in presenting information through the graphics. How the visual aspects of the maps including buildings, cities and roads will change based on how the game world develops. The various different optional player objectives and how they work.Ī presentation of the ingame tutorial and how it is tied to the main part of the game. How the different characters can affect politics, warfare and economy as politicians, generals and leaders. The second dev diary on the topic of trade, specifically how trade routes between two markets have been revorked. On how taboos and obsessions work and the interplay between cultures, religions and discriminationĪ presentation of 45 out of the 50 achievements present in the game at release as well as game rules such as modding or iron man. Dev diariesĪll developer diaries about Victoria III (base game). In this panel from PDXCON, Game Director Martin Anward and Lead Game Designer Mikael Andersson have a chat about the Design Pillars upon which Victoria 3 is being built.

Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.Detailed population groups with their own economic needs and political desires.


Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist. Lead dozens of world nations from 1836-1936.
